Steam wishlist benchmarking for indie devs heading to launch.
Know if your Steam wishlists are good before you launch.
Your wishlist count alone can’t tell you if your launch will land. Steamator benchmarks it against comparable games for your percentile, the first-week sales it predicts, and the best week to launch, so you plan on data, not hope.
You have 6,000 wishlists. Is that good?
Wishlists are easiest to move months out, so check early while there’s still time to act on the answer.
- Free to startYour wishlist percentile, estimated from public data. A read-only sign-in, no card.
- Read-only, never your revenueWe read public profile and wishlist counts; no payouts, revoke anytime.
- Honest by defaultReal public data; every estimate states its uncertainty.
The thing you actually worry about
Your wishlist count means nothing without context.
Wishlists drive launch-day visibility, and launch day largely decides whether your game makes money. So you watch the number. Obsessively.
But a number on its own tells you nothing. Is 6,000 a quiet disaster or a great start for a game like yours? You don’t know. You’re guessing whether your launch will land, and you won’t find out until it’s too late to change anything.
What you get
Three things you can’t get from a raw number.
The percentile is free. Live tracking, the first-week range, channel attribution, and timing come with the Launch pass.
Know if you’re on track
Your wishlists ranked against real comparable games in your genre and price range, not the whole Steam market. A verdict, not a spreadsheet.
See your launch first
A realistic first-week sales range, based on how similar titles actually converted wishlists into sales.
It’s a range with uncertainty, not a guaranteed number; anyone promising you a precise figure is selling something.
Launch at the right moment
Timing for your launch and discounts, from your wishlist momentum, how you stand against comparable titles, and the next Steam sale, not a gut call at 2am.
Where Steamator fits
You already use the others. Here’s the gap they leave.
- SteamDB
- Tells you your number.
- VGInsights / Gamalytic
- Tell you how the market is doing.
- Steamator
- Tells you whether your number is good, and what to do about it.
Not a database to dig through. Not the market in aggregate. Your game, benchmarked, with a verdict.
How it works
Three steps to know where you stand.
- 1
Sign in with Steam
One click, read-only. We read your public profile and wishlist counts, never your library, purchases, or revenue.
- 2
See your percentile
Your wishlist count placed against comparable titles, estimated from public data. Free with the read-only sign-in.
- 3
Get the Launch pass
$39 per game adds live wishlist tracking, your first-week sales range, and launch and discount timing.
See a sample
Walk into launch day knowing what to expect.
Your wishlist number alone can’t tell you if your launch will succeed. Steamator benchmarks it against comparable games to show you where you rank, the first-week sales it points to, and the best week to launch.
The questions you’re already losing sleep over.
- “Is 6,000 wishlists good for a game like mine?”
- “Is my launch going to flop?”
- “When should I release, and what should I avoid?”
- “Which of my marketing actually moved the needle?”
Your game
Pre-launch80th–85th percentile
Ahead of most comparable games
vs comparable titles, estimated from public data
With the Launch pass
Wishlists over time
Climbing faster than the median
Projected first-week sales
3,000–8,000 units
Built from your 6,000 wishlists and how 40 comparable games actually converted at launch.
Launch in the next 3 weeks.
Your wishlists are still climbing, and the Steam sale a month out would bury a new release under discounted heavyweights.
Top wishlist sources
- Steam Next Fest
- 2,100
- Launch trailer
- 380
- 220
Next Fest is carrying you. Spend where it’s working.
What we touch
Signing in with Steam is read-only.
Read-only access
We read your public profile and wishlist counts, the same data Steam shows you. Nothing else.
Never your login or revenue
No password, no payouts, no financials. We don’t want them and we don’t store them.
Revoke anytime
Revoke access in your Steam settings; your connected data goes with it.
Pricing
One launch, one price. No subscription.
No tiers to puzzle over. No card to see your percentile.
Comparable market tools run $15–$75 a month. Steamator is $39 per game, once.
Free
Start here$0forever
Your free wishlist percentile.
- Wishlist percentile vs. comparable games
- Estimated from public data
- Read-only Steam sign-in, no card
Launch pass
$39per game · one-time
Your launch command center for the whole run-up.
- Everything in Free
- Live wishlist tracking from your real data
- See which channels drive your wishlists
- Your first-week sales range
- Launch & discount timing nudges
- Covers your entire launch run-up
Your launch decides most of a game’s revenue. See your free percentile first, then unlock the pass when you set a date.
Start free, upgrade afterFAQ
The questions a skeptical dev would ask.
You have a wishlist number. Find out if it’s good.
Sign in with Steam, read-only, for your free wishlist percentile, benchmarked against comparable games and estimated from public data.
Get your free wishlist percentile